How Screenwriting and Film Theory Creates Enchanting Websites

25 August 2009 by Michael Leis, View Comments

User Experience as a field, and Website creation in general can stand to learn a thing or two from distinctly old-media craft: namely screenwriting and film theory. This year, I’m lucky enough to be joined by Cindy Chastain in proposing to present the topic at SXSW 2010 on exactly how to do that.

To expand on the description in the panel picker where you can give us a push forward with a thumbs-up, here are a few of the concepts we’ll be discussing:

Circular Narrative in Film and Web

You may have taken your children to see a great recent example of circular narrative in the newly released “Shorts.” We see, and have always depended on “classic” or “3-act” narrative to tell stories. This narrative structure is the way all stories are essentially told: with a beginning, middle, and end. Typically, classic narrative starts at the beginning of a time line and moves the audience through a linear accounting of the events.

However, Circular narrative does something a little bit differently: it uses the different characters’ perspectives to tell the story, and typically does so in a non-linear time line. In Citizen Kane, the storyline starts after Kane dies. In Pulp Fiction, the movie starts with a scene in a diner, which in a linear time line would take place 3/4 of the way through the story.

Any of this sound familiar? With every iteration of social networking sites, people’s experience on the Web is becoming more like circular narrative every day, with a central piece of content that is shaped through the lenses of comments and sharing. People who are using these sites are creating their own beginnings, middles, and ends. As Website creators, it’s important to understand these dynamics, and take these lessons into creating sites.

Common-engine Technology

Circular narrative also has technical roots, which we’re calling “Common-engine technology.” Basically, a single database that serves up content and interfaces dynamically according to the needs and perceptions of the audience.

I started working in this in ecommerce way back in 1998, where we would serve up different “storefronts” that rearranged products, prices, and design based on brand.  So if “store A” is a price-based brand, the audience is seeing a selection of products designed and ordered around price. If “store B” is a brand known for brand and caters to an audience that is less about price, the interface can be drawn to start at the brand level.

Common-engine technology offers audiences an experience that meets them at their own needs and perceptions, and offers companies a scalable methodology for serving site experiences that achieve business goals more successfully and efficiently.

Recently, we created the Miller ServerSpeak platform with a common-engine framework depending on what kind of bar the visitor works in. This puts the content an the interface into a familiar framework, giving visitors an immediate comfort level and allowing them to dive right into the experience.

In film, this presentation of objects that have meaning on the stage and in time is referred to as mise en scene, and will eventually be a blog post unto itself.

Master-scene format and mental models

One facet that Websites and films have in common is that the space people are immersed in is artificial construct created to mimic our perceived worlds. In both cases, we rely on visual cues to tell us how time and space are defined.

In film, this is done in master-scene format. First, a wide shot of the entire area in which the action takes place. This sets our expectation and understanding of space. If the action happens in an apartment, it’s typical to start with the characters talking while we’re being shown a shot of the entire building, followed by a medium shot that shows the characters in place in the apartment, followed by close-ups of each character in the scene. While this sequence can be shot over days or weeks, and out of order, it is presented to the viewer in a way that continually shows the boundaries of the perceived physical space while revealing new information that propels the story.

Good Web experiences work the same way using Information Architecture, Design, and content strategy. Through a number of devices, whether it be bread crumb navigation, chunking content, and ordering pages to be quickly scanned and clicked through, the placement of these elements for interaction should also always keep users aware of “where they are” and “where they’re going” in the perceived world of the Website, since it has no physical volume like tangible objects (think books) that are always subtly cluing us in on where we are in a real, physical space or object exploration.

By designing with these constructs in mind, we can ultimately create an experience that manipulates perceptions of time and space: to bring more immersion to the table. Getting “sucked in” to a film or a Website is a product of this effective manipulation, along with direction and editing techniques like matched action.

Experience Themes

With all this theory floating around, the natural next question is “How do you do it?” Luckily, Cindy has created a process called Experience Themes that draws from screenwriting to create a process that aligns the people working on a Website to  develop the main themes for visitors, and builds the experience around those central ideas. She also has a presentation solely dedicated to the topic that is also worth your thumbs-up on the SXSW panel picker.

In this panel, we’ll be showing the high-level approach to making experience themes specifically related to the ways screenwriters go through the process of creating the story, characters, and outline of their script. Here’s her Experience Theme presentation from the IA summit to give you a feeling of just how interesting and deep this goes:

Hopefully, this gives you a better idea of the topics we’ll be covering in our panel. You’ve gotten this far, now you should help us get to the dais by thumbing-up our SXSW panel on How Screenwriting and Film Theory Creates Enchanting Websites.

But let’s not limit this to this one panel presentation. Please contribute your ideas here in the comment section, or on Twitter @mleis and @cchasitain.

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Related posts:

  1. SXSW postgame: Video for Web and Devices
  2. Marketing for Circular Narrative
  3. Microblogging is Screenplay Writing One Line at a Time
  4. SXSW Postgame: Magic and Mental Models: Using Illusion to Simplify Design

  • smseonext
    SeoNext I like your presentaion.Its really a great theme.Really a great post.
  • Micheal, as always, very thought provoking. I've personally used building suspense techniques in screenplays to get more opens and clicks for email marketing campaigns. That was for a B2C campaign. You can do it in ads for B2B campaigns. Just requires a bit of out-of-the-box thinking. It's also a fun way of marketing to folks that both the marketer and the audience enjoy.
    Looking forward to your mise en scene post!
  • Thanks Yu Yu! Why does that not surprise me at all? (^_^) But I think the other important aspect to keep in mind is how -- more than suspense -- information is revealed over time and space. If you look at messages in the campaign, or page states, as scenes, you can really create something more involving. And you're right, even with the runaway success of B2B campaigns like "Will it blend?" B2B marketers are still slow to really embrace or engage people as, well, people.

    Ay, now I really have to write that Mise en Scene post!
  • Oh, and I don't think I'd describe film as an 'old media' form, in that online film is a hugely interesting and evolving space from Youtube to the mix of film/comics of 'The World of Jonas Moore' or the interactive film/videogame world etc...
  • Really nice presentation, and a theme I totally agree with - the important thing for any business and/or website is to present a story that (some) people can identify with, invest emotion in, and build upon.
    And there are no better inspirations than film, literature, and comics in my mind for doing this - film has the benefit of also combining audio, visual and (limited unless subtitled) text. But in trms of design, the work that goes into set design and props also plays a huge part in a film. I think one of my favourite examples is Repo Man, where characters drink from cans labelled 'beer', and eat from cans labelled 'food' despite the fact it isn't set in some soulless space stations.
  • Ha! Repo Man. Loved that movie, and I would go even farther to say that using generic labels really demonstrates how many deliberate choices are made in the making of a film, and in this case, Websites. So it's not inspirational so much as it is a tried and true framework for creating flow and revealing information over time and space in a way that involves the audience more with every step.

    In terms of "old media," I agree about game and virtual world design. But the Web videos are a great example of where the worlds collide. On the one hand, you can create video-based experiences that are very interesting and circular, like http://inthemotherhood.com -- where you have a forum that spawns branded entertainment. But in the case of YouTube and other more traditional video sites, there's a clash of classic narrative and old-school Web design. As a user, you are creating a new, whole experience over a series of page views, but it's not necessarily evocative or meaningful over the span of the visit.

    One of the amazing things about film is that since the advent of TV, it has been utterly obsolete. And yet, it continues to reinvent itself with various presentation methods to keep drawing audiences. The gigantic screens and shared experience are also major drivers. These kinds of shared experiences and discourse are also what makes social networks so powerful, to me.
  • Paul Marran
    Michael

    Great analogies here that are extremely relevant. Looking at SM and overall user experience as circular narrative is very interesting and really provides me with a new perspective. Thanks for sharing and I look forward to more.
  • Thanks Paul! I think you were there for the common-engine part with Miller, but it was last fall, looking at Will Evans' (http://semanticfoundry.com) conceptual model of social networks that made the connection for me between circular narrative as a user experience technique and a technical framework.
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