Marketing for Circular Narrative
Originally Broadcast on iMediaConnection
As marketers, we’ve told persuasive stories as all stories have naturally been created, and listened to: beginning, middle, end. This has translated to the marketing funnel model quite literally as: consideration, preference, purchase. It’s a linear narrative, and with the linear media we were limited to using, telling stories and understanding consumer discourse the same way fits well. Aristotle articulated it in Poetics 350 years before the common era.
This luxury of creating simple narratives to sell down a funnel is fading away.
You won’t see this pop up in too many balance sheets today. Much like Cadillac sales in the late 70’s, our current framework of creating beginning-middle-end experiences does work in large numbers. Like Sienfeld and Gates appearing in the Microsoft campaign.
With every album-selling Wal-Mart, there is a song-selling iTunes. Recently, the second bible of the suburban home, the cookbook, has gotten a run on the iPhone from both Kraft and Betty Crocker. To the audience, the experience feels linear: they have a need, and the technology available helps to solve that problem in a beginning-middle-end way.
As a creator, though, this is anything but linear. It feels like an unmanageable mess. But there is a framework to describe this experience: Circular Narrative.
Circular Narrative has traditionally described film (Citizen Kane, Pulp Fiction), or television (most recently Lost) narrative structure that tells a story disjoined in time and space, through the linear lens of character experience.
When applying circular narrative to a brand, the main character (Kane or Marsellus or the Island in Lost) is the brand itself. The experience your most loyal audience members have with that brand, and the portability of that experience is what creates the scenes that are presented to the larger audience: the second-order sets of friends in different platforms.
Sounds small, right? Why invest in this kind of circular narrative when each loyalist has on average a relatively small group of friends. Take Facebook as an example, with 115 friends in a group on average. Kraft releases the Fill A Bowl, Feed America application on Facebook and attracts about 15,000 monthly users. But each of those users is sending a notification of their involvement to their friends’ mini-feeds, resulting in an average of almost two million impressions. In this one channel alone.
Are you creating a circular narrative that makes brand experiences small, useful, and portable?
Please contribute to the conversation here in the comments section or on Twitter @mleis.
Related posts:
Search it up:
- Lifestream
- Popular
- Comments
- Tags
- What is MySpace Good For Anymore?
- MySpace: Promote, Facebook: Friends, Twitter: People
- Email is Killing Your Business
- Why Are Avatars Important?
- A Participation Framework for Social Media
- Fathers Day Gifts: From Ipod to Ipad! Should the next one be Ipud? *l...
- Stacy: I'm not disagreeing but you don't have to ...
- Gab Goldenberg: Fascinating insights and debate here Michael. Whil...
- mleis: Absolutely Marc, I think game mechanics is showing...
- mleis: Gabe, thanks for taking the time to comment. Of co...
advertising
agency
API
apple
apps
brand
common-engine
consulting
content
context
cpg
digital
earned media
experience design
facebook
game
IA
IDEA
innovation
integrated
integration
interaction design
interactive
iPad
listening
marketing
media planning
myspace
narrative
Poetry
programming
radio
screenwriting
social
Social Media
strategy
sxsw
television
Twitter
user experience
UX
video
widget
Widgets
Writing
-
Twitter
View my profile
-
Stumbleupon
View my profile